Dream Induced Virtual Reality!?
photo of a woman sleeping near fluffy clouds

Before reading this article, it is highly recommended to watch the movie Inception and be familiar with the concepts that are being shown there.

  1. Stage 0 — Text adventures (1970s–mid-1980s)
    Early game “worlds” expressed as text (e.g., Zork): the idea of a separate, computable game-world.
  2. Stage 1 — Early graphical arcade & console games (1970s–1980s)
    Simple graphics give concrete visual pixels and objects — the first visible “rendering” of virtual spaces.
  3. Stage 2 — Graphical adventure / RPG games (1980s–1990s)
    Richer single-player worlds with characters, narratives and more complex rendered environments.
  4. Stage 3 — 3D-rendered MMORPGs and virtual worlds (1990s–today)
    Massively multiplayer 3D worlds (e.g., World of Warcraft, Fortnite) where many real people share persistent virtual spaces.
  5. Stage 4 — Immersion using virtual reality (VR)
    Headsets and immersive displays that increase presence and sensory fidelity.
  6. Stage 5 — Photo-realistic augmented & mixed reality (AR/MR)
    Overlaying photo-real virtual content on the physical world (glasses or displays) so virtual and real blur.
    **We are roughly around this stage.**
  7. Stage 6 — Real-world rendering (light-field displays & 3D printing)
    Rendering that doesn’t rely on screens or glasses — projecting or fabricating objects so information → physical pixels.
  8. Stage 7 — Mind interfaces
    Brain-computer interfaces that read (and later write) neural signals — enabling direct sensory and motor hookup to virtual systems.
  9. Stage 8 — Implanted memories
    The ability to implant or alter memories so virtual experiences are encoded as real subjective experiences.
  10. Stage 9 — Artificial intelligence and NPCs
    AI agents become rich, autonomous, and human-like — non-player characters indistinguishable from humans in behavior and conversation.
  11. Stage 10 — Downloadable consciousness / digital immortality
    Scanning, emulating or otherwise “downloading” minds so consciousness can run as information independent of biological hardware.

Now let’s have a look at how Rizwan Virk describes a possible technology to use our natural ability of dreaming to let such a virtual reality being rendered directly inside our brain/mind:

Of course, you remember the architect from the Matrix movies:

So this architect would be the main controlling AI of this virtual reality, some call it the Demiurge or Yaldebaoth. We could also call it Master Control, according to the Tron movies.

The major difference is that no “screen device” of any kind is required. Instead, there must be technology capable of taking the rendering information from a server or computer, translating it into signals the brain can process, and inducing the brain to incorporate this information into its own mechanisms for creating dreams.

For this to work, the information flow must also function in the opposite direction: every change a player makes to the dream world must be translated back into signals that the server can understand. The server can then apply these changes to the shared game world, ensuring that all players perceive those changes consistently. And, of course, the system must be capable of storing all this information in the Akashic game database.

Some points that are being mentioned in the Inception movie as well to further think about:

— Oliver

You can say it all falls under the umbrella of Collective Consciousness.

–Savitha


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